tag:blogger.com,1999:blog-4917514016016031599.post4988531802009691475..comments2023-05-06T03:43:42.654-07:00Comments on TL;DR: Pokémon Magical Mystery TourKilloZapithttp://www.blogger.com/profile/04217422176690213035noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4917514016016031599.post-64040030604508574992010-10-31T06:54:27.662-07:002010-10-31T06:54:27.662-07:00For the record, I will say the dungeon I got stuck...For the record, I will say the dungeon I got stuck at in the endgame was the Aegis Cave. I LOATHE that dungeon, its gimmick is horrible.<br /><br />And I was also disappointed because I just hatched a Manaphy in the dungeon before that, and I couldn't make it further anymore to actually have her in my party... :(Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4917514016016031599.post-63498608826926057442010-10-30T13:47:33.381-07:002010-10-30T13:47:33.381-07:00Although nethack DOES have an end, and it is perfe...Although nethack DOES have an end, and it is perfectly possible to win if you know what you are doing, so it's not a pure endless arcade game.<br /><br />I think the Mystery Dungeon series attempts to have it both ways, by balancing it so you can keep just enough so you don't lose too much progress even if you do die, and by having the story move forward as you accomplish smaller goals. And as for losing stuff, you can re-get most anything you missed just exploring without needing to do much. Some games are better balanced then others of course.<br /><br />I guess Pokémon Mystery Dungeon's focus on narrative rather then pure gameplay makes it easy to be frustrated when you can't beat something to advance the plot, and that is one reason that I don't think games usually make a good storytelling medium in the first place, with some notable exceptions.KilloZapithttps://www.blogger.com/profile/04217422176690213035noreply@blogger.comtag:blogger.com,1999:blog-4917514016016031599.post-49693264775633307102010-10-28T13:39:56.539-07:002010-10-28T13:39:56.539-07:00Oh, okay. With that kind of mentality, I would agr...Oh, okay. With that kind of mentality, I would agree that type of game would be a lot more approachable.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4917514016016031599.post-87144720299003321122010-10-28T08:34:38.140-07:002010-10-28T08:34:38.140-07:00That's why I tend to store everything and neve...That's why I tend to store everything and never use it. But in Pokémon Mystery Dungeon equipment isn't as useful as a good solid move set anyway. You would probably hate nethack. It just makes you start over if you die, though you could cheat and back up your save, or use explorer mode which simply makes it so if you die the game can revive you at the cost of being unable to save your score.<br /><br />Really though, the point of a roguelike is not to get through the game, but to have fun playing. It's like an arcade game more then anything else. If you lose, you can start again better because you hopefully learned something, and can gain back anything you may have lost after a while.KilloZapithttps://www.blogger.com/profile/04217422176690213035noreply@blogger.comtag:blogger.com,1999:blog-4917514016016031599.post-50880415502431688432010-10-27T19:00:46.365-07:002010-10-27T19:00:46.365-07:00I just don't understand what's fun about h...I just don't understand what's fun about huge penalties for dying :(<br /><br />What's the point of death penalties anyway, if the player can just save scum back to where they were? I couldn't finish the post storyline because I died and screwed up my save, and I lost all my powerful equipment I had, making it impossible to do the post-game dungeons anymore because I simply didn't have the power and items to do it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4917514016016031599.post-67466999634033523232010-10-24T07:55:18.224-07:002010-10-24T07:55:18.224-07:00I just had like 5 revive seeds and took a death or...I just had like 5 revive seeds and took a death or two. He doesn't actually have that much HP, and he was one of the only bosses that put up a fight. Escort missions aren't that hard if your careful, but can get annoying just because, as I said, party members can act stupid some times. In general though I actually enjoy the gameplay, I just think they could have done more with it. The narrative-related aspects were charming sometimes but rather cliche and sappy at other times.KilloZapithttps://www.blogger.com/profile/04217422176690213035noreply@blogger.comtag:blogger.com,1999:blog-4917514016016031599.post-83738007398985670062010-10-18T19:23:10.304-07:002010-10-18T19:23:10.304-07:00The only thing I liked about the PMD games were th...The only thing I liked about the PMD games were the narrative-related aspects; the plot, characters, etc. The actual gameplay I found to be atrociously poorly designed. It's totally true that your partners are all absolutely worthless bums 90% of the time. And then the game makes you do escort missions that are soul-crushingly difficult. And then the final boss two shots me with its attacks and whenever I get close enough to actually attack, he just stops me cold using some BS ability. I just found it to be an utter nightmare to play, and I ended up wishing the story was just a book or something.Anonymousnoreply@blogger.com