Showing posts with label religion. Show all posts
Showing posts with label religion. Show all posts

Saturday, September 10, 2011

Accretion Risk

For a while now various threads of thought have been coming together in my head and half unbidden have merged to form the basis for a fairly interesting fantasy world. This is not something I really never intended to happen. I have enough to deal with with the existing fantasy worlds in my head already. What with my hack (which is more a small pocket dimension to be fair), and the world I have built up over the years in my dreams (which are related more then you might think) and all. I really don't need more. And thats not even counting the other ones that have formed in my head over the years that have been abandoned and slowly faded into little more then a memory. Now I fear another has sort of popped up in there. Well to be honest four of them (not counting two other realms that don't really count), but they all are so interconnected they might as well be one.

I think it started when I was playing Disgaea a year or two ago, but it probably was in formation in my head much earlier, as I have known about things like the six Buddhist realms for a long time (and of course basic Christian ideas of heaven and hell for far longer). The basic idea was just to do what has been done millions of times in fiction, with angel/demon worlds with the human world in the middle, but I added an additional major supernatural force: Fairies. Or fae. That is the oringinal mythological kind. In addition I came up with the idea that angels, demons (well humanoid ones anyway), fae, and even normal humans, were more or less the same thing, or at least had common ancestors. And slowly more ideas popped up, and it has gotten to the point where every fantasy related idea that isn't part of my dreams or doesn't fit into my hack has migrated to this newly forming world.

I have thought a lot of the cosmology of this world, some of which crosses over with the shared cosmology of my dream world (part of which I wrote about already), namely the Void and to a lesser extent the River of Souls. The Void is the emptiness outside all worlds (which I called such long before Dr. Who did it I might add, though I did get the name and some of the concept from somewhere else, though most of the concept is from experiences going outside levels in games and having distressing dreams about it). The River of Souls is more or less a spiritual realm or pathway that connects all worlds, and can be seen as sort of like FF7's "Lifestream" concept mixed with the concept of the astral plane, and works sort of like a river made out of the souls of the dead, which are pulled downstream and reincarnated elsewhere. The thing is, I actually usually use the term River of Souls in other contexts to metaphorically refer to the collective unconscious or noosphere, and the world that I came up with based on my dreams has a much less direct method of reincarnation, but they are more or less connected. I must say I find my dream world a lot more interested and less "constructed", which is one of the reasons I put off wanting to do anything with this new one for so long.

The way reincarnation works here is a soul will be swept down the current and either naturally reincarnated or resurrected in a new form, depending on the content of the soul. If it fails to find a fitting place for it, it ends up in the Void and is lost. In my dream world, if your curious, the soul returns to the archetype or archetypes that spawned it, along with all it's memories and traits, rarely for a strong willed soul that doesn't fit any archetype becoming a new archetype (which fits more in with how I think "reincarnation" of figures like the Dalai Lama actually works in real life, if a type of indirect memetic reincarnation counts, which is dubious at best). A big difference then is that in this new world souls can vanish into the void, where in the dream world souls always return in some form and the void instead only really destroys matter. There may also be a place at the "shore" where the River of Souls washes things into the void which will probably be called "The Realm of Forgotten Dreams" or something. Such a place is actually sort of important to my hack's story only I was originally going to call it "The Hall of Forgotten Characters", though that might be part of it. It's kind of a depressing place. Remember when I said I had a few worlds I had abandoned in my lifetime? Yeah.

Other then the Void and River of Souls being somewhat the same, it's a completely different setting though. Again there are four main realms, all connected by the River of Souls which can sometimes be transversed magically but usually only in a way similar to astral projection, as actual physical travel is both risky without a portal open on both sides, and even then has side-effects. Mostly the idea is that each world has slightly different properties.

The Human/Mortal realm is the only place where beings naturally are born, grow, age, and die. A being form any other realm who goes there will start to age and eventually die. In addition beings in the human realm are quite limited to how strong they can become (I thought of this as a fun way to explain the way demons in Disgaea can level up to level 9999 when the limit of most RPGs is 99). A being that is too powerful will not be able to enter the Human/Mortal realm (without dieing, being forced out, or possibly extremely rapid aging) unless it uses magic to make a section of the Human/Mortal like it's own realm (which also explains why final bosses then to stay put in a castle) or sealing/weakening their power.

In the Angel realm beings cannot be born, grow, age, or die. In addition emotion must be controlled, and they must have a degree of "unity of thought". This is more or less because the angel realm is maintained by the angels inside it. When there is peace and the angels get along, the angel realm is blissful and perfect. To much dissidence and strife causes it to break down and become unstable, so any threat to the peace is cast out. Angels increase their number by pulling souls out of the river of souls that the Angels think are worthy, and resurrecting them in new bodies. As such, Angels are interested in teaching and helping humans become like them. Even if they can live forever in the angel realms, after at least a hundred years or two, they often either become tired of their life and decide to reenter the river and become reincarnated somewhere else, or less often become rebellious and need to be cast out. The origin of the realm is that long ago the angel realm was actually created by an advanced civilization of humans as a way to live forever.

When the angel realm was first formed, the angels did not know of the instability caused by the clash of ideals, and after a while the instability built up and threatened to destroy the realm. in desperation, angels only means of saving the land was to cast out all that did not agree to follow a strict spiritual code, but there was dissident among some who disagreed with the majority's more strict ideals and could not or would not go back to the mortal realm. They had to be cast out by force, but thanks to either some trick of magic or blind luck, many of them found them selves in what is now called the Demon realm. Native beings in the demon realm are usually not born but simply come into being though spontaneous generation, and are usually mindless monsters. These monsters could and would consume each other and take on the traits of those who they ate. It was a brutal world, and many of the new angels were consumed. They also felt the hunger as will, and reluctantly also ate the flesh of the monsters they managed to slay when they could find no other recourse. The monsters that consumed enough angels and the angels that consumed enough monsters gradually began to become more alike. The monsters started to learn and the angels became stronger but less civil. The new hybrid race was born, but they found that if they reproduced, the offspring would be a mindless monster unless they consumed enough flesh of another of there kind. But a solution was found. If there offspring was infused with the right kind of human soul picked from the river, they would be born in a human form and have a human mind. Thus the new demon race was born.

The mysterious fairy realm is another matter entirely. Very few humans know much about it, and even fewer if any know it's origin. In truth, of the lost tribe of humans who went on to become angels, the rest of there race took another path. Instead of attempting to live forever, they decided instead to master reincarnation. What exactly happened to them I am not sure yet. All I am sure is the fairy realm is the result. Beings in the fairy realm will be reborn in a new body when they die with most of their memories intact. But over a few deaths they will become more childish and forgetful, and each bodies lifespan is much shorter then a human, only at most 20 to 30 years, except for kings and queens witch live longer. The realm seems to have been created by somehow magically sealing a large mass of land, possibly using standing stones, land carvings, and other strange magical artificial structures found in a region of the human/mortal world. It is said these places connect to the fairy world, as well as some deep forests or other natural places. Sometimes fairies leave their realm, on purpose or by accident and seem one of the few beings that can cross over at will (though powerful beings can't go far form where the worlds touch). Fairies often take humans back with them and if when they die they reincarnate as a fairy and are made kings or queens which they revere for being able to think more clearly and make decisions for them, but they usually only take those who dieing anyway or are not likely to be missed, and they have a preference for children, the very old, or the unwanted, who are less likely to want to escape back to their old life.

Aside from the basics, the human/mortal realm is actually probably the most developed, simply because so many ideas fit in there. There is probably a religion run in the name of the angels as their main way of recruiting humans to join their ranks, but demons are unlikely to need a religion as they base their choices on personality and spiritual power, and may be feared because of propaganda of the angels as well as for being often much less human looking. Angels and Demons likely need to convince humans to allow themselves to take their soul though (maybe it has to be a willing choice when the time comes), or even bind them (the deal with the devil archetype could be used, but I have no idea why a demon would need a deal, unless just thinking you are bound makes you unable to reject it when the harvest). There is probably a race of elves which are despondent of fairies, and maybe a few other races too besides humans. I thought of making a dwarf-like "dwarrow" race which actually look more like the dwarves in final fantasy series and have dark black skin, reflecting yellow cat-like, and whiisssper witthh hisss in thhhere vvoicce (but can actually yell very very loudly when they want to). All of these being things (minus maybe the black skin) that I think would be more logical for a race that lives primarily underground. They could see in very little light, use their voices for echolocation and long distance communication in tunnels, and so on. They would probably almost never appear in daylight. Hows that for a Our Dwarves Are All the Same subversion eh?

There are several ideas for games I came up with based on this framework over the time I was thinking about it. One of the first ones was the idea to make a game like a fusion of EVO and an obscure snes platformer called King of Demons. The idea was to play as a human girl who somehow got sent to the demon world and could gain new abilities by either eating enemy demons to gain demon body parts or abilities, or somehow purifying them to get angel parts/abilities, with probably a few fairy parts/abilities too but I am not sure how that would work. Probably couldn't really work with the setting in it's current form, but it might. Another idea was a mons game involving binding or creating spirit familiars which slowly migrated to the setting and started to become more like a general rpg, with the trainer character and other humans also fighting. Today I was playing a particular x-rated (and I am not ashamed to admit it) text game called Corruption of Champions which actually could possibly fit in well with the setting, and I was thinking what a game like that might be like.

In the end, I probably won't do much with this setting, because to be honest, I find it a bit generic and uninspired. It's just something I slowly found myself thinking about and before I knew it, I had planned it all out without thinking of it very much. It might be fun to play with, but I just want to work on my hack and eventually do something with my dream world. My hack story is fun to work with because it is subversive and metafictional. My dream world is fun to work with because it is entirely based of a lot of the dreams I have had since I was ten or younger, which fit together and build on each other surprisingly well, and it's more interesting that I consciously created very little of it (but I have overanalyzed how it works, like most of that reincarnation stuff is more analysis then anything else, but there is evidence for it).

I guess for a generic magical fantasy world with angels and demons, it's still pretty interesting.

Tuesday, July 5, 2011

Zikiwalk

Books of the Wanderers


The Books of the Wanderers are a collection of works on philosophy, religion, and politics believed by a number of people of the Wasteland area to be written over the period of hundreds of years by a series of reincarnations of a figure known only as The Wanderer. The texts themselves usually do not specify if this is true, but several discuss the possibility, and more recant texts even go as far as to say that everyone could count as a reincarnation, and that anyone can write a Book of the Wanderers that could be accepted as genuine. A recurring theme is that truth is something everyone must find themselves.

The books are usually not bound together in a religious "canon", and are sometimes updated to include new relevant writings following the same theme. Most all of the books are written anonymously and most without any explicit way of telling that they are in the same series except for occasional mention of the others.

People often make comments and notes on the pages and when they die their copy is passed on to someone else. When this practice started is unknown but it must have been in the last hundred or so years following the idea that anyone has equal authority to write one of them, as well as edit them provided the original is available somewhere to edit. With the discovery and reverse engineering of computers found in Ark Vaults and the advent of The Network, some have turned to Ziki-like software to share ideas.

There are many books, but the "core" set include:
"Metagenesis" (mostly about the possible origins of the universe and what may be outside it, as well as possible reasons it may exist)
"Archetypes" (primarily about the soul, including ideas about reincarnation, and parallel incarnation, but also discusses consciousness, the subconscious and the self)
"Protoethics" (about breaking down ethical and moral systems to their root components and examining them and commenting on their necessity and effectiveness)
"Law and Chaos" (much like "Protoethics" but with governments and political systems, also introduces ideas of Chaos Theory, and natural law)
"Memetics" (most recent of the core books, about information and ideas, including then controversial views about the connection between ideas and souls, and The Wanderer and other souls communicate or are incarnated though ideas)

Excerpt from the Book of the Wanderers entitled "Metagenesis":
In the beginning, it is said, there was Void.

It was before all existence, and before all time. It did not desire. It did not change. It did not exist. And yet it was. Void looked upon it's self, and saw Void. And in doing, it changed.

It no longer could be Void, it no longer wanted to be Void. It wanted to exist apart from Void.

To exist apart from Void was to divide it's self. But there was nothing to divide it's self by, no way to form a barrier between something and nothing, something did not yet exist.

And so the only thing that it could do was divide nothing by nothing, and the result was unexpected.

Is this true? I do not know. But how else could something come from nothing?



Born from Void was Chaos, that which could be divided and could change, a thing which was uncountable.

Born from Void was Order, that which could observe and could structure, a thing that was one.

Born from Chaos and Order was Time, that which could allow change and structure to exist together and could allow things to evolve, a thing which is finite.

Born from Chaos and Order was Space, which could allow observation and devision to exist together, and could allow things to move, a thing which is infinite.

And remaining always was Void, which could do nothing, a thing which is nothing.
Is this true? I do not know. But how else could these things exist?



It seems that which did exist looked at the Void it came from and desired to fill it with all manner of things and make a place filled with existence. Not all existence is pleasant, not all of it is good, but it is. Existence to fill the void.

A voice in the mind fears the Void. A voice that does not want to end existence.

A voice in the mind rejects the Void. A voice that wants to create new things.

And yet, in the back of the mind, somehow a there is a voice that embraces the void. It whispers to destroy, to end everything. To make everything go away and return to nothing. But if it was done, Void would find it's self looking at it's self again. It would create everything anew.

If all things come from Void, should all things return to Void?



I think not. Void should be feared, Void should be rejected.

Those that wish for Void to swallow all are ones who are in pain. Existence may be full of pain, but pain is not all existence.

But Void should also be pitied. Because Void can never be anything but Void. The very act of creation makes it so.

Monday, May 9, 2011

I think I kenophobia

The other day I was watching a video of someone playing though LSD and slowly flipping the fuck out and attempting to figure out why the game scares him so much. As it turns out, there is a phobia called kenophobia that pretty much describes what he is talking about.

And I think I may have it as well. As I described in a comment to that video, one thing that always bugs me is looking strait up into the sky, particularity a clear sky, and especially a pure black night sky. Another thing that freaks me out is in games when you find yourself outside the map either though cheating or a bug. Because there is nothing there.

It's particularity bad in Doom and it's clones because rather then simply blackness, parts of the screen are simply not updated causing a rather disconcerting visual effect.

The effect is best described in a passage from the short story "—And He Built a Crooked House":

"Teal lifted the blind a few inches. He saw nothing, and raised it a little
more.still nothing. Slowly he raised it until the window was fully
exposed. They gazed out at nothing.

Nothing, nothing at all. What color is nothing? Don't be silly! What shape
is it? Shape is an attribute of something. It had neither depth nor form.
It had not even blackness. It was nothing."

Okay so visually it really actually looks more like when two mirrors face each other, but it's still creepy.

Anyway this was kind of the point behind this post I made a while ago. Because the entire notion of "Nirvana" seriously creeps me the fuck out. I suppose the fear of nonexistence is also the reason so many religions offer some kind of afterlife, but Buddhism is one of the few that says basically that the afterlife is a bad thing in the end. It runs contrary to a lot of my philosophical beliefs. I am a firm believer in some kind of Horror Vacui though not of a traditional kind. Without getting too deep into it, I think the reason things work the way they do is because everything has a inner need to prove that they exist, and do so by interacting with other things. Existence is something that is everything wants in some form or another.

So, I sort of think this fear of nothingness is a natural and instinctual part of existence. Hearing that this is thought as an actual phobia doesn't necessarily mean it isn't natural (after all I am pretty sure a lot of phobias make sense in there own way), but it does make me wonder if I always had similar fears and if it influenced my philosophy or if it was the other way around. I also have to acknowledge that some people express contrary opinions, and even kill themselves. I could dismiss it as seeking a kind of power over their own existence rather then actively seeking to not exist, and maybe thats what it is, but there still is room for doubt. And really doubt is a good thing to me. It lets me question things in new ways and come up with ever stronger ideas.

Well I certainly don't have a fear of obsessing over silly details anyway.

Monday, May 2, 2011

Entertainment Tomorrow

I am sure anyone who bothers to read this blog has noticed I fixate mostly on games, and occasionally other forms of entertainment. A lot of my political views and such are also related to things like copyright and consumerism. So I want to take this time to sit down and share some of my views on the subject:

Why entertainment is important:

Entertainment in some form or another has been a important part of human civilization for almost as log as it existed. People may not thing the entertainment industry is a big deal, but if you think about how much time and money is spent by people on entertainment, and how passionately people follow this stuff, you may change your mind. Who tend to be the famous celebrities that most people recognize? Actors, musicians, sports athletes, writers, etc. All entertainers in some form. Sure powerful leaders may have the same fame, and a handful of inventors and scientists, but there are still tons of people who don't do much but entertain.

Along with that, I feel it's very possible that as science and progress grew and religion seemed more and more silly by a lot of people, fiction started to replace myth, and fandom started to replace old religious practices. Where before myths of spirits and gods motivated people to do strange rituals in the woods by the full moon, now fans start elaborate little cults to worship their favorite show, with rituals such as conventions and dressing yup as there favorite character. I am sure a whole essay can and has been written on that subject, and I probably mentioned it before, so I will say no more, except that entertainment is no longer entertainment to most people.

The difference between entertainment and art:

Entertainment by it's self doesn't have a much grander goal then giving a person a way of occupying time without doing actual work. And in fact the reason entertainment even exists is because when building early civilization mankind suddenly started to need to work less and less, and had more free time for which to do things. Entertainment is often treated as an alternative to work, but that's not it's function.

I have said before that "art is about invoking an experience or idea though different mediums. It is an act of reflection of experience or ideas". Perhaps it would be better to narrow that definition a bit, at least in this case. Art also probably was mostly invented to fill a gap, and that gap was meaning. At the same time entertainment started to emerge, art did to. This time the question was not so much "what should I do with my time" as it was "what does what I do what my time mean". By coming up with ideas of beauty and other things, and trying to express those ideas some way, art attempts to come up with a meaning that people can connect to, a drive to do things. I could go on and speculate that science, religion, philosophy, and other things are all also related to this revolution of free time, but thats besides the point.

The point is, entertainment and art are not the same thing yes, but they are deeply connected in a very fundamental way and come from the same root source, that human civilization has long since stopped being driven simply by survival. Thats simply not enough for us anymore.

Why entertainment might not be enough either:

Entertainment is a necessary thing to have of course. Even pets to be taken care of need more then just food, water, and a place to poo. Playing is an important part of a pets life. However few I think would dispute that humans can't be satisfied with such a simple life. Humans need meaning. Humans need art. Or do they? How much on TV and in films can you truly say give you a concept of meaning? Probably more then you might think, but there is a lot of "mindless entertainment" out there that is little more then the equivalent of jigging keys at a baby. Not that that is bad really, it just serves a different function.

Werther or not humans need art or entertainment, probably just depends on the person. If a person has no personal need for meaning, ether because they already came up with a meaning for what they do, or if they simply aren't introspective enough to care, art becomes mostly pointless. We could go into a whole discussion on if people should strive to find meaning or not, but that's not really relevant right now, even though in general, I would say yes.

But even discounting art, the same entertainment can get old and stale. Entertainment is constantly being driven by a need for more. More movies, more music, more games, more books, more everything. And most of it is pretty bad, but it's still worth it to people to do more. But just more of the same isn't enough for people I think, we also want something new, something to innovate and to inspire. If we didn't we would just be satisfied playing pretend with rocks like a small child.

Why the way we entertain ourselves should change:

The thing is, something new and innovative is exactly what the entertainment industry bad at, and they seem to often be even worse at doing art at times. The industry is run in the name of profit not in the name of entertainment or art. It likes safe investments, predictable trends, sequels, genres, and doesn't really care about how good the product is as long as it sells well, and will often meddle in it's own product to get a few extra sales.

Furthermore, entertainment has become way too expensive and addicting. We no longer seem to use it to enrich our lives, but instead let it control our lives. I do think fiction of various forms such as games and films are valuable besides their entertainment value, for artistic merit, or for the spread of cultural memes, but I don't think all our time and money should be spent on them either.

The real problem I guess, is that we live in a culture where entertainment is a big and binding thing, something people flock to in droves and use to define who they are as much as their political or religious beliefs. And the industry pumps more and more money into bigger and bigger things, without really delivering much substance or innovation. Entertainment is to most people no longer something people can do on their own within a reasonable budget.

Things that may help:

First, one thing that is happening already is a number of people are moving away from big budget industry entertainment. People in the "indie" crowd for various media are growing stronger, and entertaining things can be found online for free which are growing in popularity. The internet is full of ways to entertain yourself for nothing or almost nothing. Cell phones often come with free or low cost games, music and other options. The biggest problem is that as these alternate entertainment venues become more popular, the industry will try to get in on it. This has already started to happen on the internet as more and more things become commercial or copied by bigger budget cooperations. Even free ones are often plagued with advertisement and other meddling. In the end, unless we don't stop this trend, we will have changed the medium but not the problem.

There is one way we can attack the industry at it's core, and that is by reforming (or even ignoring) copyright laws. Copyright laws were created to give people an incentive to innovate by guaranteeing a brief time where you could produce the work without competitors. The problem is, that brief time was extended again and again and is used more as a way of controlling something and forcing others to do things the way you want to do it then protecting innovation. If copyright was extremely reduced or demolished, the industry would no longer have an excuse to profit on entertainment as much. Would this mean that no entertainment would be created? No not at all. There are plenty of people who are still willing to create, and plenty of people still willing to donate to have things made. It would simply mean the end of the massive bloated monster that todays entertainment has become.

But really, when it comes right down to it, people don't need to change or break any laws, all they need to do is become more proactive and more choosy about how they entertain yourself. Do you really need to see that new blockbuster movie, get that new album, or play that new game? Can't you write or draw or something? Can't you browse the internet for free things to do? Can't you try dreaming up something, or going somewhere with friends? And I am not saying never spend money or anything either, I am just saying, let's choose how we entertain ourselves more carefully.

Really I guess most people are totally content with the way things are now, but this is just how I feel about it.

Thursday, December 16, 2010

Nirvana



































































Creepy, isn't it?

Monday, December 6, 2010

Randumb

And now, random thought theater:

Really I think one of the biggest problems with the universe is people think there is a problem with the universe. There is just no real ideal state and people assume something is wrong because it's not "perfect". But the universe works exactly the way it's intended to. It's just a chaotic place and it's us who sort things into "good" and "bad". So really, I wish people would realize there is no "way it is meant to be", and instead focus on the "way it could be".

I had a dream a while ago that I was a friend with a sort of artsy-fartsy musician type. He experimented with different sounds and musical styles and asked me if I had any interesting suggestions for his next song. The answer I came up with is something I would really like to see done. Basically I suggested the next time he came up with a song, to document his creative process and the various revisions from first writing it down or entering it into a computer to each major revision and addition, as well as documenting all the tools, programs, and sound sources he used. I really think that would be neat to see. I woke up shortly after so I didn't really see the result in my dream though.

I wrote a review on the Quest For Glory series the other day, mostly talking about how it avoided a lot of the pitfalls of the adventure game genre and added a interesting new spin on it with roleplaying game stuff. I also wrote a review of One Must Fall a while ago. Both introduce lots of character growth and customization to a otherwise rather uninteresting genre. I guess I just like that sort of thing.

Going way way back, Roger Ebert (who should need no introduction) once made comments about video games not being art (which he has since party taken back). I have already ranted about if they could or not, and came with the conclusion that they could (but not always for the reasons people expect). But thats not what I wanted to comment on. I wanted to comment on the reaction he got. Even though his arguments are misguided (as he himself pointed out later), I think the idea that he is simply "old" or "out of touch" is sort of sad. The fact is, people seem to insert a wedge between generations or social groups. The "old" think games are trash and won't play them, the "young" think older things are likewise crap. In fact this is the exact kind of thing I mentioned before between the government and the people. And it's not that they can't understand one another, they just don't even try. Oh well.

The other day I found a online copy of the Principia Discordia, which is pretty neat because I always wanted to read it, though most of it seems like fluff. It always gets me thinking that maybe I should start my own religion, one that combined my metaphysical ramblings with more of a structured mythology. The point would be not literal truth but to teach people how to construct their own religius ideas, and the consequences of using them. I donno.

Anyway yeah.

Thursday, June 10, 2010

It's been a Blasphemy

Everyonce and a while I will find myself reading though a furry comic for reasons I cannot begin to fathom. Because aside from pornographic images and a few people I sorta know (such as Nova), I tend to stay away from the whole furry thing. Never the less, I found myself reading a particular comic. What troubled me about it more then anything is how it degenerated into what frankly seems little more then Christian moral propaganda.

It is not the first one to do so for me, nor will it be the last. A lot of works of fiction have characters that act in ways that may seem natural and right to the author and horribly wrong and idiotic to others, which just goes to show how utterly subjective morals can be really. I for one am offended by the vary idea of some Christian values and philosophies. The whole idea of "sin" for example is something I reject utterly, along with the idea of an absolute authority on right and wrong.

To be honest, I often am sympathetic to the hardline atheist views that not only is god not real, the idea is actively harmful to humanity as a whole. However at the same time, I can't reject Christianity completely, because while I don't believe in their god, or perhaps any god, I do believe in something else. I believe in humanity.

It's not that I think faith is bad though. Christians and some other religious people, as well as many who utterly reject religion, seem to think there are only two possible outcomes: Faith in a higher power such as God derived from written word, or no faith in anything. Christian philosophy, as well as that of related religions such as perhaps Islam and Judaism, is about subservience, while a lot of atheists are little more then nihilists. The thing they miss is the possibility to put faith in yourself or in humanity. Two thinkers once thought a good deal about this problem, one who felt god shows himself in humanity, and one who rejects god completely. Both blame the same thing for most of the world's problems.

I used to be a Christian, long long ago. My mother still is, and is not a raving begot nor one who preaches overly about one moral right. I turned away from Christianity for one simple reason. Hell. Suffering on earth I can understand. It's temporary right? It helps us grow right? But hell? To have a god judge us forever for being the way HE made us? No. That's not right. Of course looking back, seeing all I learned, all the other religions of the world I heard about, even some of the alternate ideas that were floating around when the bible was formed concerning Jesus's teachings, I realize the problem is not as simple as that. The problem is, essentially more the church then the scriptures, and more the culture and the people then the word they follow. The comic I was reading it's self touched on some of the issues in the church but fails to follow it to it's logical conclusion.

It's organized religion that is the problem. It's people sitting in church being lectured and blasted with questionable interpretations or outright lies. It's people being raised and pressed into their parents religion and culture and cut off from all material that may change their interpretation of it. It's the cult-like nature of control that surrounds organizations and churches with their own laws and rules.

Of course this has all been said a million times before, so bah.